PrettyDeadly Gaming
Roadmap
This roadmap reflects the current build sequence for PrettyDeadly Gaming, including infrastructure, operations, public brand experience, content expansion, marketing systems, and future live server control.
Current Position
The platform is now live on its domain with HTTPS, same-origin API routing, secured admin access, and a functioning support system. The current focus is no longer basic setup. It is now page expansion, stronger copy, richer visuals, better styling, and building the next generation of internal admin tools for SEO, marketing, and server operations.
Phase 0
Infrastructure Foundation
- Provisioned VPS infrastructure
- Established Docker-based service stack
- Created base project structure for frontend, API, nginx, PostgreSQL, and Redis
- Prepared the platform for public deployment and future expansion
Phase 1
Application Foundation
- Bootstrapped Next.js frontend architecture
- Created Express API service
- Connected PostgreSQL-backed application data flow
- Established the first stable full-stack deployment path
Phase 2
First Live Server Integration
- Integrated first live Rust server data flow
- Connected BattleMetrics-backed server metadata
- Created server listing and detail structure
- Established live server rendering patterns for future game expansion
Phase 3
Brand-First Public Platform Structure
- Built core public site architecture across home, games, servers, support, rules, and roadmap
- Positioned Rust as the first live title inside a larger multi-game brand direction
- Created the first pass of PrettyDeadly Gaming voice, layout, and page structure
- Established foundational page hierarchy for future content and visual expansion
Phase 4
Domain, SSL, and Production Readiness
- Connected prettydeadly.ca and www.prettydeadly.ca to the VPS
- Configured nginx virtual host routing for domain traffic
- Issued and enabled SSL certificates for HTTPS delivery
- Validated public domain and secure site access
Phase 5
Routing, Environment, and Deployment Cleanup
- Removed raw IP-based frontend API calls
- Moved the platform to same-origin nginx API proxy routing
- Stabilized live page data fetching against production domain paths
- Reduced deployment fragility and improved platform consistency
Phase 6A
Support Operations MVP
- Built public support ticket submission flow
- Created PostgreSQL-backed support ticket storage
- Built internal admin ticket list and ticket detail views
- Added ticket status and priority management controls
Phase 6B
Admin Authentication and Access Control
- Created admin users and sessions tables
- Enabled login, logout, and session cookie handling
- Protected admin routes and admin API endpoints
- Established the first secure internal admin workflow
Phase 6C
Admin Shell and Operations Expansion
- Build a more complete admin dashboard shell with section-based navigation
- Add dashboard summary cards, quick actions, and recent operational activity
- Expand support operations into a more robust internal workflow
- Prepare the admin surface to support website, marketing, and server control modules
Phase 7
Public Page Expansion and Brand Experience
- Expand public pages with stronger, more immersive brand copy
- Add richer page sections across home, games, servers, support, and about
- Introduce more purposeful imagery direction, visual hierarchy, and branded styling
- Strengthen CTAs, trust signals, and player/community onboarding flow
- Turn the site from a functional skeleton into a more compelling gaming brand experience
Phase 8
Website Control, SEO, and Marketing Systems
- Build admin tools for page metadata, SEO fields, and social preview controls
- Add editable page copy blocks and public-site content controls
- Create reusable email templates for support, marketing, and lifecycle messaging
- Prepare schema, redirects, canonical management, and future landing page controls
- Establish the internal publishing layer for marketing and growth operations
Phase 9
Server Operations and RCON Readiness
- Design a dedicated server operations module inside admin
- Prepare Rust RCON integration with permissions, logging, and safety controls
- Add server broadcast tools, player actions, and moderation workflows
- Create audit trails for sensitive server operations
- Lay the groundwork for live game control from the platform backend
Phase 10
Multi-Game Expansion
- Add more game hubs beyond Rust
- Expand the server catalog into a true multi-title network structure
- Generalize support, content, and admin patterns for multiple game ecosystems
- Scale the PrettyDeadly Gaming brand beyond a single live server environment
Phase 11
Platform Systems
- Add deeper platform controls for game and server management
- Create shared identity, account, and player-system layers
- Prepare rewards, event, and community system foundations
- Build the long-term internal control panel for operating a full gaming platform